Remote position
VFX Artist AI Training Vancouver Canada
at Remote OK (RSS)
Real Remote Score
68/100
Solid
- Comp
- 25/25
- Location
- 10/25
- Source
- 10/15
- Clarity
- 3/15
- Freshness
- 20/20
Why this score? ▾
- Compensation — Full salary range disclosed 25/25
- Location — Plain "Remote" — no further detail 10/25
- Source — Remote-first job board 10/15
- Role clarity — Neither seniority nor stack in title 3/15
- Freshness — Posted today 20/20
How the Real Remote Score is calculated → · Score appeals & corrections
About this role
About Prolific
Prolific is not just another player in the AI space â we are building the biggest pool of quality human data in the world.
Over 35,000 AI developers, researchers, and organizations use Prolific to gather data from paid study participants with a wide variety of experiences, knowledge, and skills.
The Opportunity
We are inviting 3D Artists and VFX experts with experience creating computer generated scenes and assets to join our global network for a high level gaming project.
Rather than traditional VFX work, we are offering an opportunity to licence existing 'on-the-shelf' works from your archives, plus hourly compensation for technical processing.
What You Will Be Doing:
- Asset licencing: Licence existing works from your personal/ studio archives for a flat fee
- Technical processing including rendering, layering, and preparing these files to our data specifications
- In some cases, making variations to scenes and re-rendering
Please note: This is a "bench" model. By verifying your credentials, you gain eligibility for high-level research tasks as they become available. Access is based on project demand and professional profile matching
What Youâll Bring
- Experience as a 3D, Technical or VFX Artist or Compositor in games, film or digital production
- Experience with Unreal Engine, Unity & Houdini, Maya / Blender / Cinema4D and similar
- Expertise in rendering, lighting and texturing
- Comfortable using technical workflows and tools
- Existing assets for licensing, with scenes separated into coherent, compositable layers
Nice To Have
- Experience in the Gaming industry
- Elements including depth, albedo, shading, gloss, cryptomat
- Complex occlusions, atmospherics and crowd dynamics
Please n
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