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Remote position

VFX Artist AI Training Vancouver Canada

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● Posted today Remote 0-0

Real Remote Score

68/100

Solid

Comp
25/25
Location
10/25
Source
10/15
Clarity
3/15
Freshness
20/20
Why this score?
  • Compensation — Full salary range disclosed 25/25
  • Location — Plain "Remote" — no further detail 10/25
  • Source — Remote-first job board 10/15
  • Role clarity — Neither seniority nor stack in title 3/15
  • Freshness — Posted today 20/20

How the Real Remote Score is calculated → · Score appeals & corrections

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About this role

VFX Artist - AI Training

 

About Prolific

Prolific is not just another player in the AI space – we are building the biggest pool of quality human data in the world.

Over 35,000 AI developers, researchers, and organizations use Prolific to gather data from paid study participants with a wide variety of experiences, knowledge, and skills.

 

The Opportunity

We are inviting 3D Artists and VFX experts with experience creating computer generated scenes and assets to join our global network for a high level gaming project. 

 

Rather than traditional VFX work, we are offering an opportunity to licence existing 'on-the-shelf' works from your archives, plus hourly compensation for technical processing. 

 

What You Will Be Doing:

  • Asset licencing: Licence existing works from your personal/ studio archives for a flat fee
  • Technical processing including rendering, layering, and preparing these files to our data specifications 
  • In some cases, making variations to scenes and re-rendering

 

Please note: This is a "bench" model. By verifying your credentials, you gain eligibility for high-level research tasks as they become available. Access is based on project demand and professional profile matching

 

What You’ll Bring
  • Experience as a 3D, Technical or VFX Artist or Compositor in games, film or digital production
  • Experience with Unreal Engine, Unity & Houdini, Maya / Blender / Cinema4D and similar
  • Expertise in rendering, lighting and texturing
  • Comfortable using technical workflows and tools
  • Existing assets for licensing, with scenes separated into coherent, compositable layers 

 

Nice To Have

  • Experience in the Gaming industry
  • Elements including depth, albedo, shading, gloss, cryptomat
  • Complex occlusions, atmospherics and crowd dynamics

 

Please n

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