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Remote position

3D Environment & Prop Artist

at HyperHug

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Fully remote No longer listed on its source board ● Posted yesterday Cyprus

About this role

HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.

As a 3D Environment & Prop Artist, you will be responsible for creating immersive, high-quality environments. You will work closely with the design and development teams to create believable open-world locations that support gameplay, exploration, and player immersion.

What You'll Be Doing:

  • Create high-quality 3D environment assets and props from concept to in-game implementation.

  • Develop both hero assets and modular asset kits for efficient world building.

  • Create high and low-poly models, UVs, textures, and materials optimized for mobile devices.

  • Build realistic locations, including terrain, vegetation, buildings, rocks, cliffs, and other world elements.

  • Collaborate with Level Designers to ensure environments support gameplay and visual goals.

Why You'll Enjoy Working With Us:

  • We provide all the software, plugins, AI tools, and asset libraries you need for your work.

  • High autonomy: we trust your expertise and don't micromanage

  • Clear task planning with realistic deadlines

  • Your visual ideas will directly shape the locations players explore.

What We Expect From You:

  • 3+ years of experience as a 3D Environment Artist.

  • Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration.

  • Experience creating environments for mobile games (preferably open-world projects).

  • Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens.

  • Ability to create both high-quality hero assets and reusable modular environment and prop kits.

  • Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction.

  • Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling.

  • Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements.

  • Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets.

  • Portfolio showcasing realistic environment art and locations.

  • English - B1+ level, Russian - C1 level.

A Strong Plus:

  • Experience working with Unity URP, including materials, shaders, lighting, post-processing, and rendering limitations.

What We Offer:

  • Competitive salary.

  • Remote work format.

  • A passionate and supportive team that values creativity and ownership.

  • Opportunities for professional growth.

  • A culture built on initiative, transparency, and collaboration.

Real Remote Score 37/100 · see the full breakdown

Real Remote Score

37/100

Weak

Comp
0/25
Location
4/25
Source
10/15
Clarity
3/15
Freshness
20/20
Why this score? ▾
  • Compensation · No salary disclosed 0/25
  • Location · Specific city or narrow scope 4/25
  • Source · Remote-first job board 10/15
  • Role clarity · Neither seniority nor stack in title 3/15
  • Freshness · Posted yesterday 20/20

How the Real Remote Score is calculated → · Score appeals & corrections

Posted via Jobicy. Applications are handled by HyperHug. RemNavi earns no commission.

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